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while we're on the topic of controllers, a easier way to rebind the controllers' buttons wouldn't be awful

(3 edits)

That, however, is probably not going to happen. I floated an in-game keybind menu, only to find Unity's default input system can't change keybinds at runtime, while I haven't found any alternate way to get to analog input. This is also why you can see the Android axes in the launcher.