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Thanks for the feedback. Yeah, I didn't have enough time to properly balance the game play. I had not intended this to be a procedural runner in the beginning - that more came as a result at the end when I realized I didn't have time to design levels. As a result,  I slapped together the random output but only had the chance to play through it maybe 2-3 times before I had to submit to make the deadline. I find the endless runner idea interesting, but not sure which direction (random vs pre-designed stages) I will go if I continue work.