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I think the movement could use a bit of work, especially on the wall jumps since I kept on thinking I'd stick and then jump rather than have to jump straight awake or lose my ability to bounce. The enemies are also kinda antithetical to the whole "go fast" feel you're going for since they're way too accurate, but pause before attacking, making the best way of dealing with them to stop and back up so you don't get hit.

The visuals were nice, and the audio fits quite well, I think you did a good job on that aspect of things.