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(+1)

Hey all!


Sorry I have been away in the states and havent been checking in here! as @horntm mentioned here in the replies, its definitely on the cards but I cant work on it until I have a pocket of my own to test the build of as the conversion from GBS1 > GBS2 > GBS3 > .Pocket currently completely breaks the game. Its not as simple a procedure as I had hoped! 

Its been cool to see people jump on converting the current file and I have no problem with it but I will be working on a legit version when I can. Who knows, this might all lead to a bit of a Deadeus DX kind of deal too as GBS3 would allow me to do that.

Sounds awesome! Thanks so much for taking the time to answer here. I’m patiently looking forward to what’s to come! :)

Thanks, Izma! Keep up the awesome work.

(+1)

Hello,

I just have released a patched version of GB Studio 1.2.2 that is able to export the game as a pocket game.
https://github.com/BestPig/gb-studio/releases/tag/v1.2.2-1-analogue

So you should be able to port officially the game on Analogue Pocket without the pain of migrating it to a higher version of GB Studio.
Let me know if you encountered any problem with it, I just have tested it with the default project.

Hey Izma... any news on the update to GB3 project (the official update) ? Hope that could be achieved one day. Best of luck