The dive mechanic is great and a neat concept. But the game overall could use more polish and more art consistency.
Viewing post in Psycho Slugger jam comments
There are many factors to create more consistency.
But what I found useful myself is:
1. Play around with a color palette
- lospec.com is a great resource for that.
2. Try keeping the same canvas size for all your sprites and keep the size smaller
- Using a smaller draw canvas gives more room for consistency, a larger canvas is in general harder to work with
3. Use a formula to apply on every sprite you make
- For example: If you have an enemy with an outline of 2 pixels, don't make a different entity with no/different outline, keep it the same
gas13.ru and derekyu.com are great places to read about creating art.