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Yes, I personally think we need 2 proofreaders to maintain the quality control >< there are errors sneaking past our radars when we have 2, what are the chances with only 1? 

There's this one person I have in my mind to replace the proofreader tho >< hopefully her schedule is open and we can work together despite the drawback!

As for the bad ends... yes, you're right! It makes things a lot more sweeter and happier afterwards, but it's just hard for me to write them suffering ><; ...not to mention Bermuda has darker and more detailed gore so... *kinda regreting this now :")) should I add more warning? I'm afraid that I might scare you or maybe turn you off ><;; heck, I even have some difficulties designing the CGs for the bad ends *not sure how to make it so it wont be too bloody, but at the same time, it needs to be able to convey the sadness/feelings!

I guess I need to calm down and just go YOLO lol. Sorry my children! Momma gotta do this for your own good! 

...this somehow reminds me when a friend posted a question in his facebook: "Why is life a b*tch? And why does God make our life so difficult?" 

Someone replied like this: "Take a look at the authors who created OCs with dark/sh*tty past."

I was like: ...*facepalm 

Sorry I'm rambling now :")) Anyway, thanks as always for being here, Konoi!

Xoxo,

SweetChiel

I kinda agree with you AND with that post you're talking about. Dealing with OCs is like being both a parent and a god to them. You want the best for them and you'd like to do only good for them like a parent, but you also need to keep the world interesting and balanced, like a god. I guess the most important thing is the equilibrium, and deciding of how much of a parent and how much of a god you are in each case.

Warnings are a fair thing. I'm really into gore so only very few things would scare me off, but some people are sensitive. The main game I'm working on will have some very graphic bad ends, so yeah, I'll have to put a fair share of warnings too. Though I've decided to take my time with that game and release a simpler and shorter one first, that would royalty free music, no voice acting and things like that. Cheap to make, cheap for the players, and I'll get at least some money for my main project. Well, I guess this one will have some bloody moments too as it's about knights, but oh well XD

x'D listening to you really makes me feel better. I'm a bit reluctant writing the script these days, having low motivation since I got scared off by my own idea's intensity (kinda like, *who drafted the story!? ...Oh, I did... Past me, why and where did you get the idea for such complicated scene!? *continues rambling & ended up not writing anything) I hope you don't mind me telling about these weird moments of mine :')) I often home alone so I guess I just want to vent somewhere ><

Great to know you don't mind the gore tho! Even liking it x'D I think you did the right thing; you should take your time if you wanna find voice actors. We're naturally picky if it's concerning our children's voices, right? x'D 
I also wanted to do part voice overs like "Ah..." "I see..." "I'm sorry..." etc like in Fire Emblem? I really like those, but sadly there are not many Indonesian voice actors here so I focused on finding free sfx in freesound.org :'3

Let's work hard together! I wish luck for both of our projects! xD
xoxo,

SweetChiel

Yeah, I'm sure we'll do great! And don't worry, I don't mind you talking about stuff - it's always interesting!

As for partial voice acting, I don't exactly mind it or something, but it leaves me frustrated because I'd rather have full lines haha. So yeah, for my games, I want either a full voice acting or none