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That was really fun ! It took me 2 tries to understand that I was not dodge rolling but attacking (didn't look at the controls menu), but once I could play it was really nice. Pretty simple, but nicely paced and well executed, with lots of subtile but smart design decision and details (tomatoes to force the actions, shadows to warn the player or allow him to preshot), invulnerability duration after a hit...
It also looks cute, especially the pig that I love, and the music makes it even better. I simply wish there was a way to heal up, as it can sometimes be too hard to dodge tomatoes and to raise up the entertainment gauge, and it felt a little bit unfair to just die behind a tomato wall. Also, I think the feedback when you kill an enemy is too similar than the one when you're the one getting damaged, this is one of the reason I did not understand I was attacking at first because killing enemies on the way did the same thing as when I was taking damage.

A great entry !