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(+1)

Yeah, I was afraid using so many skinned meshes with animations and ragdolls would be too much. Even tried to do simple optimization with fog, turning off distant objects, etc. In the end I haven't really time to do it properly, as build time and editor refresh time increased substentionally limiting number of creative decisions I could do in an hour. Had jet to test it on older computer today to realize how bad the performance actually is.

(+1)

and not really that old too, sixteen gigs ram with 3400g. I can relate, this is my first game jam too and I couldnt remove any minor bugs in the time frame, I feel you fam