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The goal of the game when I was conceiving it was to create a game that’s sort of like a “corruption” genre game, but to eliminate the more rape-y aspects by making the protagonist more enthusiastic about being depraved, and to get rid of the linear corruption track and make a more non-linear progression. One of the ways I did that was by making the protagonist “corrupt” from the start. A side effect of this was that there really is no way to do like a “pure” run.

I think maybe I can add some stuff to the rep system though, like you’re suggesting. I don’t really have any plans to add a more traditional “corruption/purity” system that would allow the protagonist to resist becoming more corrupt or depraved in general, but the rep system is a bit one-dimensional.

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Yeah, that's totally fair, its kinda what the game is all about after all. That gave me kind of an idea on the rep system. She could use cunning or charm in order to improve her reputation since she is tricking people into thinking better of her, which could match the character still being corrupt but making everyone think she's good. Kinda like how some rich noblewoman wears a mask of kindness and virtue, but underneath they are cunning and deceptive.