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(1 edit)

I like the mechanics. It is quite advanced for a jam game. It was challenging and maybe a bit too hard, but I had fun nevertheless.
The character needs to stop to attack, so when walking and pressing the attack button the character keeps walking. I think it would be better if the attack had a higher priority than walking, so the character stops and shoots in this case. It would also make this mechanic more intuitive.

(+1)

Levels 2 and 3 are the only levels where if you cross the opposite end you win. If Level 1 was hard I apologize didn't mean to make the game feel like it is punishing. 


Yes the Player has to stop to shoot.  The main reason for that was to prevent the Player from killing the enemy to fast, because I noticed that while moving and shooting you will be able to kill the AI quicker making the game to easy. 

But the attack or combat system is something that we planned to prioritizes in our game initially with weapon choice of rifle, pistol, machine gun, and grenades, calling a specific unit reinforcement, units having more distinct abilities and surrounding support, artillery and air support. 

But due to time limit we realized that we over scoped our design so we had to remove a lot over time to get the game complete on time. 

Thank you for playing and your feedback very much appreciated.