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(+2)

Great feedback from you as usual.

The game is starting to shape into something nice already. The location of "Dirty worshipper" quest is in a hidden area, but from some feedback I've realized that there's really no clues how to access the secret area. That's why getting feedback is important. I'll address this in the next update. You can barely see a hidden door looking at the map in one of the areas.

The guest list is good, but I agree on some of your proposed ideas. Keeping track of every single NPC-type the player has interacted with might be too much for me, I have to think about it. It would require a whole lot more of data to be saved.

The map was made to help out people who might have hard time to know where entrances to areas would be. I agree a player marker would be very good addition, I'm just not quite sure how to make that.

I'm still enjoying making more updates to this game. If this year's Strawberry Jam happens, I'll make a new game for that and continue working on Club 129 after that.

I appreciated your feedback.

(+1)

I think having quests in secret areas is totally fine, they just needs a hint like "look for a hidden door in the jungle bar" to narrow down the search. You could even have an NPC in the same area comment on seeing a hidden door near the flying saucer or something of the sort.

I don't know much about GameMaker but I don't think you need to keep track of every NPC. A simple way might be just to check the sprite file they're using and then use that file name to find the corresponding entry in the guest book. That way you wouldn't need to change a single thing about any of the characters on the map or give assign them any additional data. The game would automatically know which characters match and which don't. It would also detect transformed characters since they're now using a different sprite.

Definitely looking forward to seeing what you make for Strawberry Jam. Howling Good was one of my absolute favorite submissions in last year's event.