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(+2)

The new features in 0.3 and 0.2b help a lot with navigation.

The quest log is very useful and I feel like it will be even more important as the game grows. It gives a good anchoring point to help players decide what to. I looked through all the rooms but never did find how to start the "Dirty Worshipper" quest, so it might be worth listing the areas in which each quest can be started. Maybe display it as an "unknown area" if it's never been visited to prevent spoilers.

I like the idea of the guest list a lot. Having something specific for players to look for is a very welcome addition to an exploration themed game. I think they're added automatically for each area you visit, but it might be fun to have the players click on them instead. You could also use the guestbook to show the transformations and which characters fuse with others. It wasn't immediately apparent to me that "w" and "s" keys scroll through the guests in each area, so a small indication of the keys may help.

The map does take away some of the mystery of the game, but I think it's a good addition. Maybe offer it as a quest reward similar to the guest list to encourage players to think for themselves a bit more at the start. I like that it has a basic look and doesn't give too much away. The one thing it needs is some sort of indication for your current position and maybe a way to open it quickly with the "m" key.

I enjoyed the adventure elements that have been introduced over the past couple of updates. They make the game feel more interactive and encourage purposeful exploration. Thank you for the update, I had fun!

(+2)

Great feedback from you as usual.

The game is starting to shape into something nice already. The location of "Dirty worshipper" quest is in a hidden area, but from some feedback I've realized that there's really no clues how to access the secret area. That's why getting feedback is important. I'll address this in the next update. You can barely see a hidden door looking at the map in one of the areas.

The guest list is good, but I agree on some of your proposed ideas. Keeping track of every single NPC-type the player has interacted with might be too much for me, I have to think about it. It would require a whole lot more of data to be saved.

The map was made to help out people who might have hard time to know where entrances to areas would be. I agree a player marker would be very good addition, I'm just not quite sure how to make that.

I'm still enjoying making more updates to this game. If this year's Strawberry Jam happens, I'll make a new game for that and continue working on Club 129 after that.

I appreciated your feedback.

(+1)

I think having quests in secret areas is totally fine, they just needs a hint like "look for a hidden door in the jungle bar" to narrow down the search. You could even have an NPC in the same area comment on seeing a hidden door near the flying saucer or something of the sort.

I don't know much about GameMaker but I don't think you need to keep track of every NPC. A simple way might be just to check the sprite file they're using and then use that file name to find the corresponding entry in the guest book. That way you wouldn't need to change a single thing about any of the characters on the map or give assign them any additional data. The game would automatically know which characters match and which don't. It would also detect transformed characters since they're now using a different sprite.

Definitely looking forward to seeing what you make for Strawberry Jam. Howling Good was one of my absolute favorite submissions in last year's event.