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I like the puzzle elements, although I have to admit I've brute forced some. The inventory mechanics is very intuitive, and I like the fact that you teased the player with the TV and printer that isn't immediately usable. 

The analognorisis was something I didn't see coming. At the beginning, I thought the player was just any other inhabitant of this well-secured building, given that they sleep. The UI and music shifts were very well executed, and the texture on the art really adds to the game feeling polished.

[Spoiler] The last puzzle reminds me of Collatz's Conjecture, but I'm pretty sure it doesnt follow the same pattern. Interested to know what the actual pattern is (I kinda just brute forced the thing with some pruning, in particular to never go for powers of two).

(+1)

I'm glad that puzzle was not too highbrow for this crowd!!

Rinzai.