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There are certainly some bugs and rough edges in the demo, but a lot has changed since then. I will say that I have replaced the classes with a more traditional Ancestry/Class system, along with picking background and general feats. It's much closer to a modern tabletop RPG now. I liked the "elf as class" as a concept, but it didn't allow a whole lot of build depth. Thanks for the feedback!

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If you don't mind me asking (or if this isn't too early in the build to even ask), but what ancestries will you include in the game from PF2e? Will it just be the core? Or will you pick and choose whatever ones fit the theming and setting of Archquest?