Not too shabby! The game looks great and plays alright, but it just doesn't feel like the elemental mechanics go far enough. I get that the combat isn't the main focus of the game and the elements aren't really built around it, but it seems like they should at least be usable in those situations if possible. But in all honesty the block pushing puzzles were the highlight of the game because they were the only real puzzle elements, I felt at least. The rest of the game was contextual button presses of grab element, use element on button or use element on environment. The game has some potential if the systems in place a re built upon, but I don't think they're enough in their current state.
Thank you for playing the game and making a video, it was really fun to watch.
To bad you didn’t finish the game since you were literarily one jump from the finish ;)
We really like the feedback and will keep it in mind when we continue working on the game.
We plan to make more levels and add more elements to use, also we plan on making the enemiestake damage from the element-charges.
Again thanks you for playing !