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Unlikely for now, due to the complexity of integrating in a brand new library for FBX import. I think this is some of the unfortunate baggage that comes along with 3D models, dealing with different formats, optimization for real time rendering and game engines.

That being said if someone else wants to implement that feature, let me know, I am open to collaborating.

I agree, too many formats, that makes it difficult to support. Don't worry, I will export the models in GLTF.

The biggest problem on that issue is that Blender can't import any FBX, some it reports an error. I don't know what to do in this case.

Thanks for your attention.