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Laboratorio dos Fundos

6
Posts
A member registered Jan 03, 2022

Recent community posts

Link to the project:

https://drive.google.com/file/d/1sYZD2hPn3BdlfuIVh2HjnwwUA5hJA0S4/view?usp=shari...

From the tests I have done, if I can solve this issue, I think I will be able to develop my project in Construct.

I am almost done testing with the plugin and need some more help with a question.

I have this model of a tree.


I imported it into blender, exported it as GLTF, added the model to the Construct and applied the texture.

It looks like this:


Notice the flaws in the foliage.

I solved this by applying the "AlphaDiscard" color effect.
It looks like this:


Beautiful!

Then I had to apply "z height" because the model disappeared in front of me when I looked up, and the tree again had flaws in the foliage.
It seems that the "z height" ignores the "AlphaDiscard".

How do I fix this?

I agree, too many formats, that makes it difficult to support. Don't worry, I will export the models in GLTF.

The biggest problem on that issue is that Blender can't import any FBX, some it reports an error. I don't know what to do in this case.

Thanks for your attention.

Hello friend, me again.

Would you consider dropping the FBX support?

My game will use only non-animated models and it would be a great labor-saver not having to convert the model in blender.

I think it would also help many. It's just a request to help with development, if it will disturb you or cause any problems for the plugin please ignore this request.

Thanks again for the plugin.

(1 edit)

I managed to solve it, now it's lighting well!

Now I would like to give it a rougher appearance, it's a metallic reflection even with the dimmer lighting.

(3 edits)

Hello!

First of all, congratulations on the amazing work, this project will help many.

I am exporting some lowpoy models I have from Unity, they are simple models with no movements. I open in blender and export as indicated in the documentation; everything is fine as it should be.

The problem is that the model in the Construct has only the silhouette and does not show the internal polygons.

I think this is due to the light, isn't it? How can I solve this?


In Unity

In Construct3