Link to the project:
https://drive.google.com/file/d/1sYZD2hPn3BdlfuIVh2HjnwwUA5hJA0S4/view?usp=shari...
From the tests I have done, if I can solve this issue, I think I will be able to develop my project in Construct.
Link to the project:
https://drive.google.com/file/d/1sYZD2hPn3BdlfuIVh2HjnwwUA5hJA0S4/view?usp=shari...
From the tests I have done, if I can solve this issue, I think I will be able to develop my project in Construct.
I am almost done testing with the plugin and need some more help with a question.
I have this model of a tree.
I imported it into blender, exported it as GLTF, added the model to the Construct and applied the texture.
It looks like this:
Notice the flaws in the foliage.
I solved this by applying the "AlphaDiscard" color effect.
It looks like this:
Beautiful!
Then I had to apply "z height" because the model disappeared in front of me when I looked up, and the tree again had flaws in the foliage.
It seems that the "z height" ignores the "AlphaDiscard".
How do I fix this?
Hello friend, me again.
Would you consider dropping the FBX support?
My game will use only non-animated models and it would be a great labor-saver not having to convert the model in blender.
I think it would also help many. It's just a request to help with development, if it will disturb you or cause any problems for the plugin please ignore this request.
Thanks again for the plugin.
Hello!
First of all, congratulations on the amazing work, this project will help many.
I am exporting some lowpoy models I have from Unity, they are simple models with no movements. I open in blender and export as indicated in the documentation; everything is fine as it should be.
The problem is that the model in the Construct has only the silhouette and does not show the internal polygons.
I think this is due to the light, isn't it? How can I solve this?
In Unity
In Construct3