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Thanks for the comment! I'm glad I was able to get the idea across, even if it didn't all work.  Yes, the script does follow your choices in the woods now, which didn't happen in the judge build. I do think checkpoints or some way to go back in time seem to be the biggest missing feature. As for completing a task, when it starts solid red you can't do it early.  For the car, if you stop near the right area when the task is green, it should turn white.