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Dude, this is the coolest thing that is on this website. I would love to see see a version of this that I could interface with somewhere other than a web app. Don't get me wrong, I will definitely be playing with seeing what  I can get out of it, but possibly if there is a version of this that could be extended to interface with it from command line, it could become even more cool in my opinion. 
Either way, great job.

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particularly what I'm thinking of is parsing the options for what to keep and what to toss; a targeted, brute force approach to getting what you want out of it. It's already very equipped to help you do that, it just takes interfacing with the web app as long as it takes to do it.

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Thank you!

I think the block creation part would work using node.js in command line with barely any changes, though there aren't a lot of input parameters to configure as of now. Just about everything (except for the few options listed in the app) are taken from a random byte array of about 1 kilobyte, and that byte array mutating is what causes changes in the tiles.

A brute force approach could be made really easily (heck, the whole  chromosome/mutation concept is ripped straight from genetic algorithms), it's just a matter about defining a good fitness criteria, and then using classical GA methods to evolve tiles towards the goal.

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Could you please explain implementation details? Or provide some docs and code examples?