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(1 edit) (+1)

I agree, I liked the Wii game setup of moving and aiming independently. I'd rather have the mouse cursor always be visible on screen, so the aiming sight not always stick so close to the tank, and the keyboard to move around. Also, the explosion animation (both enemy and player) can have a bit more *oomph, like maybe show it longer or something.

Other then that, this looks pretty dope :)

I’ve slowly but surely learning my way around special effects design. Definitely on my todo list to revamp the explosion. Glad you liked the game!