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(1 edit)

Shoot, the autoaim! I completely forgot to change that from the default. There's another item for the post-jam version...

And yeah, I really should've added a teleport trigger to the floor in Machinehead. I went out of my way to not use killfloors in this--it's a puzzle game first and foremost. I actually considered having enemies at one point, and decided that it was too low-priority (and even if I added them, they'd just push you around).

The lack of music is 90% bad planning on my part and 10% not knowing what I'd do for music. I'd love to say it's supposed to be an atmospheric thing, but the reality is that halfway through the week I woke up at an awkward hour to help a housemate with our new fridge and that left my brain just kind of not working for a couple days. I ended up having to rush the last four or five levels. I'm really glad that people like the level design, because I was definitely nervous about that.

(Edit: Listening to Point of Departure right now. Yeah, this would've worked real well. The only thing I really had in mind for the music was either "chill atmospheric stuff" or "something with breakbeat".)