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Well, it's a lot better now. I think I've mostly got the hang of things. I do have a few issues though.

1. When I go to the forage area, I keep getting stuck near William. Not sure if it's just small down here or what, but it gets confusing to figure out how to leave and go back to the main road. Also, when I try and forage sometimes it looks like the stuff to forage doesn't respawn when the new day comes up. I had the same issue with respawning at the lake too.

2. The lake. I like the music and sound effects, but can't figure out hhow to fish. I try all available keys (q, f, and e,) but none of them works. I've tried walking around a lot too, and nothing happens either. I just get a noise that I think means I can't do anything sometimes.

3. Money. When I press f6, it tells the money, but then when I buy something it's a bit confusing. What I'm saying here is that I don't really understand how to get money I guess ... and it makes things a bit confusing and frustrating.

4. Buying/selling crops. I can press the number keys to buy and sell things, but have no idea what I'm buying or selling. It doesn't say what the name of the crop I buy or sell is.

All the talking/chatting with npcs seems to be fine now. I have a few npcs (mostly william) who keep repeating things too much when I don't want them to, but at least I can now leave the area.

This is much better and thanks for the tutorial video, it definitely helps. The spreadsheet wasn't that bad either. I think between that and the basic intro in the readme you should be fine. 

Speaking of the map. Keep both the spreadsheet and the basic map info in the readme for people to use. Some blind people have trouble with tables (they can be confusing sometimes) and having two options for a map is a good idea just to be safe. I know the tables make sense when you can see, but it's not always the same for if you can't. Our screen reading programs will tell us what's there, but sometimes navigating a table is a bit tricky. I could navigate it fine once I figured out what you were going for though, so it's usable that's for sure.

I do have a question though. I read somewhere (don't remember if it was part of the dev log or the readme) that there was something to do if you go north of the farmhouse. I haven't found anything up there and am very confused on this. Is that something that hasn't been added into the game yet?

Also, the keybind thing is confusing still. It mentions that you can change keys, but the speech goes too fast for you to type the keys you wanted to change and be sure it actually worked. What I suggest for that is turning that part of the main menu into a key tutorial section where it just says what keys do what and stop worrying about keybinds. I'm glad you tried to fix it, but the way it is now, it's actually still confusing and not really doable if you can't see the screen. Unless you can figure out something else, that just doesn't work right now.

Glad to see that things are better though and will keep testing things out when you get them done. So far, the game's pretty fun, just with a few things to fix i think.

Thanks so much for your feed back as always!

Honestly I think I just need to redo foraging/fishing on a base level. The fishing should work where if you hear a splash and then press the "tool" button, you catch a fish! But alas, if there is a splash directly to your left/right, it sounds like you're standing on it, but no fish will be caught! 

Similar problem with foraging. So if I keep working on the game I might need to change both of those systems. 

I might have mentioned something being north when there isn't anymore, so I'll look at that! Also I appear to have straight up spaced adding in more helpful stuff in the store! So will look at that too!

Also I found out why the hot key menu hates me!

Sometimes computers like to send a code for "no button pressed" that is different than I expect. So I changed that and the menu should work on all computers in next version, where it will wait until you bind a key before going to the next one.