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Redsneasel12

78
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1
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A member registered Nov 21, 2021

Recent community posts

I tried messing around with the controls you mentioned and cannot get past the combat tutorial still. For me, there are tons of buttons that aren't labeled, so that might be partly why. I tried using them and got status, items, stuff like that, but still could not find the thing that would let me continue the game. Not really sure what can be done here to make this doable though. Sorry, I can play games mostly like this, but coding or creating them is not something I can help with. The concept for the game is great though.

Okay, I'll try that. I am blind and using a screen reading program to play this game so that's why I asked. I was able to play trash hero just fine with that but had issues with this one. But will try that stuff out and see if I can get moving from there thanks :)

Is there more after the combat tutorial part? I cannot get it to pass that bit. I go to combat tutorial, read it, then cannot do anything else.

This is really good. can't wait to see when more comes. Good luck with writing *smiles*

This looks very useful. Unfortunately, I don't really know how to make games so i can't really test this to see if it works for a blind person to make a game myself. But wish you luck with this and hopefully it goes well and can be used for many games in the future to make them more accessible.

I've only had time to go through some of the first parts of the story, but looks good so far. The tutorial and stuff reads well with my screen reading software and haven't had any major issues so far with trying to actually play the game itself. will give more feedback though when i have time to actually sit down and play the game for longer though. honestly, I saw that yesterday, got distracted with doing stuff during the day, then finally got the game last night and it was late so didn't really get time to play tons of the game like I said.


So glad to see the demo is finally here! *smiles* gonna go check it out now.

Sounds good and good luck with everything.


Sorry i haven't posted anything for a while in response to the updates. Lots of stuff going on with me lately. Anyway ...


Looks like things are continuing great for this game and can't wait to see the final product (or demo).


Looks good so far. So glad that you're almost done with getting the voice acting stuff together *smiles* As for the kickstarter ... I don't have much in form of funds I can use on stuff that isn't really important (like a doctor's appointment I have tomorrow) but I will look into that in January. It's that I wouldn't help out with that if I could right now, but I need the little money I have left right now for stuff like that. Good luck with the stuff for this though and really excited to see this continue!

Sounds interesting. Can't wait to see the game later.


Yeah, that would probably work for screen reader user's for being blind yeah. Thanks for the consideration there *smiles*


Glad everything's going well and glad you got over being sick so well (that really really sucks when it happens). Looking forward to seeing all the new stuff mentioned (especially the voice acting later since I feel for me, that really enhances the experience). As for accessibility with the stats for how you described them ... not sure how that will go with the format you described. From what you gave here, it'll be fine probably to just have the stats be given out based off what you do and choose in the game, but not sure on how blind software will deal with any of the rest of it. For the planet thing you mentioned using to tell which stat goes with which kind of attribute, it might be better for us to have it say a choice then say on the same choice part for that option that it goes wwith something (such as choice is "you say this to this character" and then it says strategic after).


Sorry I haven't posted anything for an update for a while. got busy with some things and honestly just forgot. Glad you're still working on the story though and can't wait to see anything finished to see for a demo later!


Hmmm ... romancible from that list. probably the maid. she sounds very fun. Leo could be fun too but I like the maid a bit more.


First of all, really like Sahi's idea. The rivalry between him and Lune is going to be epic and fun too. I can see them working together if they have common interests, but otherwise, they will seriously be at odds I think. The MC will havta find a way to make them work together at times and that sounds like a cool thing for the plot too (as long as there isn't tons of it all the time cause that would not be good for the kingdom lol).

About the fight question ... I don't know. My best prediction is that they're pretty evenly matched. Sahi is a great tactician, but I can totally see Lune using tricks and talking to mess with Sahi and making this a draw. And the best part would be that they would draw and hate it anyway lol. Just sounds fun and slightly awful to watch though too lol.

Can't do anything with the armor here. I do always like a good warrior though so there's that.

What's Sahi's personality like (a bit more detail, you did give some already). What position did he originally have with the guards? I know he's the general now, but if he has something like ... well a cross-specialty (fighting of course for this) maybe have him do that for a bit and his lt. can take over for him for a bit. Like if he's good with training and the army needs new recruits trained quickly, he could step in to help out with that for example in a crisis situation maybe. Just thinking from a tactical point of view here and if I were the king/queen here and there was a crisis with needing more recruits for the guards or with needing to train new people, if my general was good at that fore example, I would use everyone I could for training people.

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Yeah, he sounds very interesting. glad you're getting things going for this game; some people have writer's block and it's just bad for them and everyone else so glad it's working out. not blaming you if you do have that mind. good luck and can't wait to see what else you come up with as this develops.


First of all, can't really say much for the design visually obviously since I'm blind. I can give a bit though based off that brief little thing at the end though. I'm not really into piercings but I don't really have a problem with it here (I won't focus on it since it's not my thing but don't hate it). Nothing else here.


For the route ... Hmm ... maybe he admires yos you and wants to help out with the kingdom (also his job but doing it to help you out too). he was helping your parents in the game, so maybe he developed fondness that way (at least to start anyway). Maybe you get some kind of character points toward him or something (relationship points if you will() for following his advice and doing good things for the kingdom. He could be suggesting the marriage with the other ruler but also maybe want war afterward and you could havta do something with that for the route ... Not saying that's a good thing in general, but could be a route option maybe with him. Say for if you decided to be a more peaceful ruler (no war of course,) or a ruthless tyrant (chaos or evil route or whatever you wanna call that here).


For the last thing ... I wanna know personality for this guy. Other than the basic idea of what kind of things I would expect him to do for helping you with the kingdom management itself, what does he act like and what kind of person is he? a good person or a bad person? someone who thinks good for the kingdom means that he will wanna expand trading and merchant stuff with other kingdoms or close the borders from that? stuff like that.

Oh, that's understandable. Wondered what happened since there was nothing being posted for so long on anything. Glad you got another job and good luck with it.


Looks good and will keep following progress.

Tried out briefly. Looks pretty fun but slightly hard. Will mess with it more later.


This isn't usually the type of game I play (there's nothing wrong with it, just not usually my thing) but I'll try it out anyway since I like your games usually.


I do have a question though:

Are you ever going to finish Tierramon or Symphony of Soil? I personally want Tierramon done first cause I'm a pokemon fan and it's similar to that, but the other game was interesting too despite that not usually being a type of game I play either.

Looks great! Will definitely continue to follow this until there's something playable to try out. You'll want someone to test out your accessibility features for blind people right? Plus, it looks fun and interesting so excited to see what you come up with anyway.


Couple of questions though:

voice acting planned?

combat planned?


If there's no voice acting, that's fine, just curious. I mention the combat due to a few reasons. As a ruler, you might need to fight your way out of something (or figh tin a war if something like that happens). That being said, there's also political stuff you could do instead or eve diplomacy. There's just so many cool stuff you could put in here and it's very exciting to wait and see what you decided on.


Oh, okay then. I thought there was something to download, but that's fine. I did read the dev log already and it sounds pretty good so far. Can't wait till there's something to try out!

This looks interesting. I'll download it later today and let you know what I think so far.

This looks very helpful! Thanks for typing that all out.


The only thing I can think of off the top of my head that will be an issue is the emblem thing. I have no idea where that option even is to be honest. Not only that, but if it's in images, it could also be a problem.. Could you tell me roughly the part of the story it's at so I can know to look for it at least? I'm guessing it's in chapter one (or the prologue) but not sure exactly where ...? Maybe that part where it's talking about giving Rafael a nickname? I do think there were some other options there too ...


Other than that, I think I can manage now with this. Most of the text in the game is read out anyway, just sometimes the choices are a bit hard to figure things out for (like when I choose my race, ugh that's difficult with my screen reading software). But thanks for the help and I'll try this out sometime.


I've been playing pokemon a lot lately and am pretty hooked on that. Will get to this though when I can and already saved it to the folder with the game files so can just go grab that and open it when I try the game out again.


And just to clarify, I can't see anything at all on the computer screen to read it. The pictures thing you mentioned for the emblems is helpful (I might ask one of my roommates to help with that bit if all else fails) but for me doing this by myself, it won't really actually help me. That's why I'm glad you used the format you did cause I can just save whenever I figure out there's choice options and then mess with the multiple choice until it gives me the choices I want.


Also, the scenario with the pirates where Rafael takes them all out on the boat (chapter 1 I think, it's been a while) does that have an impact on relationship points depending on how you deal with it? I'm not asking for a specific spoiler, just say if you act more brave, will it give points for one love interest over the other?


Thanks again,

Redsneasel12

Don't worry about it, it's okay. And yeah, a guide would be great thanks.


Looking forward to see what gets added. It's been a while since I played this, but remember it being very good and very hot mmm.

That actually might help a bit (personality traits I can definitely experiment with). So far, I've gotten the Broms route (I think I spelled that right). Thanks for the help.

Okay, thanks for the info. As I'm blind, I probably won't be able to figure out the personality traits thing very easily. That's why I was asking for a guide or something. If you don't mind that is. If not, that's alright. I still enjoy the game, so I'll keep playing regardless. And thanks for getting back to me so quickly.

I have a question. I really like Rafael and was wondering how to do the romance path for him. I'm already playing as the shika race (and have ash saying that he's hot) and have done the scene on the boat where you help him catch rats, but beyond that, I have no idea what to do.


I am having lots of fun with this game. I've gotten to chapter 3 and am really enjoying how the story changes depending on which race you have Ash as. As a blind player, I'd like to say that accessibility with blind-user programs does work in case someone asks about that. There are a few buttons that give me trouble sometimes, but there's ways around that (saving a lot and trying out options). I really love the story and a lot of the interactions are very funny and keep the story interesting. So glad it's voice acted too cause that definitely enhances the experience.

Thanks for getting back to me on the saving thing. Like I said, this game is really good so far and has lots of potential, so can't wait to see what you come up with next for it *smiles*

I really like what you've done with this so far and can't wait till there's more to play. I'll also be happy when I can save the game too, but I understand as this is still a demo that that's probably not implemented yet. As a blind player, I actually got most of this to work pretty well. The parts when it said click anywhere to continue got me stuck a few times, but I tried some random number keys (mostly the a key,) and it got the game to continue. I do suggest in the final version to have the option to turn the music and sound volume down though just in case as there were parts where the music was almost too loud for me compared to the self voicing for reading out the text. Otherwise, great game and can't wait for more!

Really love this game! The music's great, the gameplay and exploring is really fun, and it works great with my screen reader since I'm a blind player. Great job on this and keep up the good work! Good luck with improvements or future updates if those come about too.


I tried a few other things and they didn't work either. When i put the accessibility files into the folder for the game it wouldn't run at all and gave me that error message. When i put it in the folder of the game but not inside the 'game' folder, it would run the game, but with no accessibility. I tried creating a separate accessibility folder and putting that under the directory for the game but not in the 'game' folder, but that got the game to run without accessibility again. I'm not sure what I'm doing wrong here.


I tried to use this and tried putting it in the main folder for the ren'py game first. It didn't work so I put it in the game folder under that. When I did the second option, I got a text document with this in it and it still didn't work:

I'm sorry, but errors were detected in your script. Please correct the

errors listed below, and try again.

On line 8 of C:\Program Files (x86)\Magical Diary - Horse Hall/game/accessibility setup.rpy: expected statement.

default persistent.visual_text_help = _preferences.self_voicing

        ^

On line 14 of C:\Program Files (x86)\Magical Diary - Horse Hall/game/accessibility setup.rpy: expected statement.

default persistent.audio_cues = True

        ^

On line 17 of C:\Program Files (x86)\Magical Diary - Horse Hall/game/accessibility setup.rpy: expected statement.

default persistent.screenshake = True

        ^

On line 20 of C:\Program Files (x86)\Magical Diary - Horse Hall/game/accessibility setup.rpy: expected statement.

default persistent.say_window_alpha = 0.75

        ^

On line 23 of C:\Program Files (x86)\Magical Diary - Horse Hall/game/accessibility setup.rpy: expected statement.

default persistent.pref_text_scale = "regular"

        ^

On line 26 of C:\Program Files (x86)\Magical Diary - Horse Hall/game/accessibility setup.rpy: expected statement.

default persistent.say_dialogue_kerning = 0

        ^

On line 30 of C:\Program Files (x86)\Magical Diary - Horse Hall/game/accessibility setup.rpy: expected statement.

default persistent.pref_text_font = "DejaVuSans.ttf"

        ^

On line 34 of C:\Program Files (x86)\Magical Diary - Horse Hall/game/accessibility setup.rpy: expected statement.

default persistent.pref_text_size = 32

        ^

On line 38 of C:\Program Files (x86)\Magical Diary - Horse Hall/game/accessibility setup.rpy: expected statement.

default persistent.pref_text_color = "#333333"

        ^

On line 42 of C:\Program Files (x86)\Magical Diary - Horse Hall/game/accessibility setup.rpy: expected statement.

default persistent.pref_text_spacing = 0

        ^

Ren'Py Version: Ren'Py 6.11.2b

Glad to see you'll be continuing this. And some of those ideas for new stuff and improvements sounds great; can't wait to see what you do for continuing this!


Also, congrats on getting 3rd place for this in the jam! I don't know who won (haven't checked) but you would've been my first pick for the jam if I got to choose -and it's not just cause I'm such a fan of your stuff; this game was really good for the time you had to make it-. Sure there were bugs and such, but that's to be expected with any game and you did great for the time you had to work on it.

I was mentioning the third one with raising cats and dogs as that was just something I kind of threw together at the last second there ... But yeah, a hunting dog would actually help a lot if you went the monster hunting route or dangerous creatures route. Actually, considering it mentions helping out the area in your game's start up, that would really fit well.

 I do have a few suggestions of new things to add. Since this is a farm management game, continuing on with that type of theme.


1. Hunting. Hunting for dangerous creatures and getting paid for doing that. They could also be creatures that threaten your crops or farm or something too. 

Example: Wolves (dangerous,) rabbits (could eat crops,) stuff like that.

2. Raising animals and getting stuff to eat or sell from them.

Example: Cows (milk, cheese, butter, etc.,) chickens (meat, eggs,) dogs or cats (can give away their litters or sell them for some extra money). 


The last one's a bit of a long shot, but the first 2 sound like something you could do. Similarly to when you forage, you could press say the interact key (originally f you have it as) when you come up to an animal (whatever corresponding animal noise ti goes with) and either use interact to feed them and then to gain whatever they would give that's useful (eggs, meat, etc.,). You could also just have you feed them (maybe create a feeding key similar to the plant key for the crops,) then you would gain what they would give you by either using the interact key or walking over them. Then the goods taken from the cow or chicken could be sold or put into the cooking pot to make for food later.