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Yes, i was aware of the multiplaythrough idea and have prepared save files accordingly. Still, you should consider possible work arounds for this. A save skip to when the new content becomes available would be very user friendly, but i imagine that would be awful to program in. However, considering we have a global save system with the achievements, then may be completing a character route should give a reward for it, perhaps just a flavor thing about the specific character, or a permanent buff for that character stats on a new game plus kinda deal, like Asterion's purple color. I suppose you might have already discussed some of these on the development side of things, but hopefully it doesn't hurt to have some repeated suggestions as feedback.