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A jam submission

C0z-yView game page

A short cozy puzzle game about a robot trying to save Christmas
Submitted by EvC93
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C0z-y's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#43.7874.273
Overall#83.4773.922
Accessibility#113.2233.636
Audio#113.5464.000
Graphics#123.8684.364
Controls#143.3043.727
Originality#203.2233.636
Theme#233.3843.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3-stable

Wildcards Used
SEGAAAA, New Game +

Game Description
It's almost Christmas and our little friend is looking forward to getting it's new robot C0z-y. However during the night all presents are stolen by the shadows. C0z-y has to make his way back by solving puzzles and finding the presents. Unraveling secrets along the way. (See Game Page for solution video if you're really stuck with a puzzle, The books in the intro levels also give some hints)

How does your game tie into the theme?
The game plays out in a warm, decorated attic of a wooden house. While there are shadows making the journey a bit dangerous. The atmosphere and the reward are intended to get a cozy christmass feeling.

Source
Credits: in-game

Discord Username
EvC93

Participation Level (GWJ Only)
First-Time

Participation Level across all Jams
First-Time

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Comments

Submitted(+1)

Great game! The graphics and audio were both great! While I liked having to manage energy between levels, it was pretty unforgiving since you didn't gain your energy back when resetting the level. Basically ends up punishing you for not doing things right the first time. Movement was also just baaaarely a little slow for my tastes. Overall, I had a lot of fun with it though. Great job!

Developer

Thanks for the feedback! (Tl:dr, I’ll probably add an option to turn energy off in a future update after the jam)

The balancing of the game was one of the more difficult parts. I'm already planning to reduce the resetting via the pause menu from 20% to something like 5% (needs more testing) and maybe adding an option to turn energy off. Although I’ll have to add a similar note, I’ll write here.

The game was designed to play like an arcade game, with multiple retries. (similar to permadeaths  in roguelikes) I did not expect players to make it in their first try.

Although I have seen some friends doing it, with very careful puzzle solving. Eventually the idea is that the player gets better in the puzzles, and develops a strategy (which item do I buy, what do I pickup? Etc.)

It’s also up to the player how they want to solve each level. The game itself (about 18 puzzles) is a puzzle. “How to make it to the end with enough energy?”. Of course the first time you play it is unknown how long the game is (see middlepattrn’s comment and my reaction)

Some more decisions for the player also change the difficulty, like: Do I pick up all batteries/candycanes? What Items do I buy and when? Do I go for all the presents?

For example it is possible to get to the credits (which is seen to me as Ending 1); without any of the presents and only picking up some of the batteries and none of the candycanes. This without getting below 70%, most of the times >80% energy and ending at 83% (solving each room first try). Which should give enough leeway to make a couple of mistakes and resetting some rooms.

Of course there are more secrets etc. which make the game easier but are not required to finish the game. Unfortunately I can’t do spoilers in itch.io comments (I think), on how I did some of the testing. But the videos on the game page (and bellow) should give a fair indication on how few energy you actually need, or reach out to me in discord.

That said, I’ll probably still add the option to turn off energy with the warning, for players how just want to solve the puzzles and don’t want to worry about the energy. Even though it is a core mechanic for this game. I also have some plans to add more/better in-game hints and some more tweaks/balancing.

Either way, thanks for the feedback and sorry for the long reaction! :P

Solution Videos (SPOILERS)

These videos are intented for players who get really stuck on a puzzle. I would encourage however to try solving the puzzles yourself. There might be multiple solutions this is just how I solve it. (The books in the intro levels also give some hints)


 

Submitted

Ahh I see! That makes a lot of sense when put that way!

Submitted(+1)

Best game I've played so far. Amazing this is your first jam. Very well done! One thing that might help, only because it's a jam, is to maybe show how many levels/puzzles are left. The user might get a sense of how much time they will have to commit, etc.

Developer

Thanks! :) I did spend a lot of time on it (maybe more than the average jammer) but i'm quite proud of the result. 

I have been working on and off with Godot for 2 years but never really released something so this was my first time doing that. 

I agree for the jam it might had been useful to add a puzzle counter. But for the game itself it was a deliberate choice. Since it's a bit of the challenge to keep enough energy and not knowing what is still ahead. (Which should make the player a bit nervous/cautious) At least the first time. (The game was supposed to play a bit like an arcade game. With multiple retries)

Still thanks for the feedback, next jam I'll try to keep it a bit more jam friendly. I might also add some updates after the jam voting is over.

(+1)

A highly recomended game. Enjoyed it it a lot. 

Submitted(+1)

I love the opening splash screen it was AMAZING and also really enjoyed the game as a whole :)