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(+2)

Thanks @Niven!   Not going to lie, I'm in the same boat. The goal for this game was to have a somewhat limited but effective space that is (somewhat) procedural.

I didn't give too much thought into the player control tweaking so that's something I'll work on re-scripting as there's some features I didn't get to before the Christmas break.

Thanks for playing and your feedback! Always appreciated.