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Thanks for giving the game a shot!  I didn't spend a lot of time on it, resulting in a puzzle game that's just a zen mode.  If I were to go back and spend some more time on it I'd just add in a time mechanic so you need to solve each puzzle in a limited number of seconds.  That way there is a way to lose, and it becomes a matter of seeing how far you can get.


As for a quit key, games exported by Godot usually have the standard Alt-F4 way of quitting built in.  Works that way on windows, should on linux as well.