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Thanks a bunch!  Glad you like it, and to hear that it plays well enough!

I did notice the corner collisions, but it was a bug I couldn't figure out how to deal with in time.  At least it's relatively minor, though.

Personally, I thought up and down worked fine for the ball, but a friend suggested including a button for it as well.  If the ball button gets in the way, though, you could just re-map it somewhere else.  I'm finding there's a lot of different preferences for how a mechanic like this should be controlled.  It's pretty interesting to learn!

Thanks again!