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This is really cool. Sprites look awesome and the look of the environment looks cool as well. The setup being a twist on punch out is cool as well and so are the fight mechanics. So far I've only fought the tutorial boss and the skeleton but I'm definitely going to be playing this more. The hits have good impact and the sound and music is awesome. Having a player be able to win by either pushing an opponent off the ring or completely finish their health is really cool. Sort of like a shared posture system so to speak. However, I felt that the skeleton's attacks needed a little more aniticipation. It would also make learning the timing for parries a little easier. Also not a fan of how her power meter increases whether she's doling out damage or receiving it. Kinda makes it a little too unbalanced since her super move more or less one shots you.. Still though, really great game.

(+1)

I'm very glad the core system works nicely. I'm very fond of Punch Out and other old arena brawlers, and I was trying to capture that feel nicely for a new generation. Even if it's flawed, I'm glad it's got potential.

Thinking about it a little bit I think you're right. A player shouldn't be given a disadvantage for landing successful hits onto the enemy. I'll make it so that the enemy only gets special if they block the attack or if they hit you, rather than getting hit. Fighting them well should put you in less danger, not more!
For the next iteration I'll try to give a rework to several of the animations, add some more frames and refine things to look a little more dramatic so that there's a more clear indicator.

Thank you for your criticism! I'll be using it to make this better!