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Nice work on the graphics. I actually thought, is this really 64x64? And checked, and it is. So you know the developer's done well there :-) There's not much to the actual game -- walk around, hammer the fish monsters to death -- but it's nicely implemented. The sound is quite good, too; in particular, I realised I was getting cues from it without having to consciously notice them, which is always a sign of good audio design. I'm not quite sure where the CIA fit into this, mind, but perhaps I missed a whole chunk of the game where you put down the axe and invade Cuba or something :-)

The animated GIF screenshots of the game don't respect the 64px limit, I should note :-) That's not the game, though, so it doesn't affect the rating...!

i just didn't crop them right cause i was tired :< they are scaled x5.625.

(+1)

Thanks for playing and commenting. I overscoped (as I usually do) so there was a substantial amount of minor content that didn't make it but would have given the game and it's existence a little more meaning. The name kinda came up in conversation and ended up being weird enough to feel appropriate. Now you ended up on the list for playing the game.