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Hey! I managed to complete all available quests and managed to reach the final boss. I have spent almost more than 3 - 4 hours on this boss and I feel that it is pretty unbeatable. I managed to defeat all the clouds except the blue and indigo and reaching out to them. For some reason when the blue orb was defogged after I defeated it once, it feels immortal. I did almost 4 or 5 double strikes and they deal 60 - 80 dmg per hit and I had good rng where it strikes 4 times consistently. However the blue orb doesn't seem to die at all. I'm not sue if the gimmick of this boss is to kill it traditionally (meaning attack it till it reaches 0 hp) or I have to reach out to all the orbs. The last try I did took me 53 minutes without dying and that's too long for a boss fight although I did not defeat it in the end. Hope you can change the game up so that the boss fight can be done in a reasonable amount of time!

heya, thanks for the input and sorry that the game took so much of your time! Just making sure, which version are you playing? You've mentioned that you're playing the 1.2 version? In that version, they should all be defeatable regardless if they haven't been revived or not. And I'm pretty sure they're much much weaker than the original jam version of the game. But if somehow that is not the case for you then I will take a look if I probably missed something somehow.  Meanwhile, can you double check for me if you're really playing the 1.2 version?

I am pretty sure this is the 1.2 as I managed to beat the wolf much more easily than when I did on the original. It just seems that the final boss might be more challenging. I could try a save file from scratch and see if it that might change anything.

(+1)

Now that's just weird. If it's really version 1.2, it should work just fine. I tested it out and they would still be defeatable even after being befogged twice. Plus I was working on those two updates while watching a friend play the game in each version so I got to see how the final boss changed after each update and there was no issue.

Tbh I'm not familiar with how RPG maker syncs old save files with new updates. Maybe it really is because of that because in some cases, loading an old save file in a new update could crash the game. 

But well somehow my friend's gameplay didn't have any issue with this so I gotta say I'm clueless as to why this happens. Sorry :'