Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks again for playing!

It's unfortunate that I was only able to test on Oculus headsets (normally I would have access to a Vive as well, but Covid restrictions made that impossible this time); the ideal hold angle vs pointing angle offset is different for every type of controller, but of course I was only able to tweak it for Touch.

It's interesting to hear your experiences of the pick-up mechanics; again, it's something I think I need to try myself on different controllers to really understand? The current implementation is that tapping the grip button is a toggle (pick up or put down on each tap) while holding it is, well, a hold (pick up on press, put down on release) in order to accommodate different types of controllers without an options screen. But of course what a "tap" feels like will change enormously between Touch, Vive wands and Index controllers because their grip buttons all have completely different designs, so I'm sure there's a lot more work needed to make it feel natural everywhere!

Glad to hear you came back to it, and it sounds like you made it a decent chunk of the way through this time, so great job! :)