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The alien looking terrain and pretty lighting drew me into playing this game. I didn't get the fun of exploring from the core mechanic because it was difficult to use the grappling hook, jumping over blocks was annoying, and the player controller needs more polish. With the hook, I can never tell when I am in range, and I found the left and right click functionality to be confusing. The few moments where I was swinging fast through caverns or falling into the ocean were exciting. When I was drawn to something in the terrain, it was either a cave, high spot, or a spot that might be fun to swing off of. The visuals are beautiful and simple, which I personally enjoy seeing in video games.

I think a jet pack or super jump ability would be cool. Portals gates would be cool too, maybe they have an emission material that can be seen from the distance. They could be color coded. Perhaps the player can place down portals. What if giant flying whales wondered the space and you ride them. More gadgets would be cool because that would help me role play as an agent. Maybe a x-ray machine that can help me see hidden objects or caves. Check out the gadgets that ghost investigators use. What about a long range zip-line gun?? That would be fun to zip across large valleys and save time.

(+1)

Thanks for playing! I wholeheartedly agree about the movement feeling clunky. You can definitely tell that it was the most basic system I could come up with to let the player move around. I especially agree with the hook,since the functionality should be straightforward, but in practice it feels super inconsistent and frustrating. I appreciate the brutal honesty because it doesn't matter how good the tech in a game is if it isn't a good game.

I like that you point out what parts of the gameplay drew you in, like the swinging, falling into water, or heading towards a landmark of some kind. I'll definitely build that up in future versions. More gadgets are definitely a priority, and I like the X-ray idea. A similar item I had in mind was a 3D sonar (inspired by Little Echo!) that could give you hints about the terrain around you. Another idea is a pair of climbing picks that would let you scale steep or concave walls.

TBH it was a little too ambitious to make a fun demo in 1.5 months of dev time considering I didn't have a specific gameplay loop in mind