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(+1)

For anyone else on macOS having trouble getting the game to run, you've gotta use an app like Keka or The Unarchiver to unzip the download. It won't work if you use Archive Utility for some reason. After unzipping using Keka,

  1. Go into the folder and right click on Game.app
  2. Select "Show package contents"
  3. Go to Contents/MacOS/ and verify the nwjs file shows up as a Unix Executable file as so: (if it doesn't that means the folder wasn't uncompressed correctly, try again using Keka or The Unarchiver.)
  4. Right click on it and select open.
  5. macOS will say something like are you sure you want to run this blah blah blah just click Open and it should work.
  6. Afterwards you should be able to launch the game straight from the Game.app file - though you'll have to allow it to run just one final time more.

For the devs: Amazing game guys, i've only played a bit so far but man the soundtrack slaps! From what i've seen online trying to get it to run it seems the issue stems from how you guys are making your archives which leads to the default macOS archiver to mess up somehow.

(+2)

you can also download the itch app and download/run it from there! worked for me

(+1)

Thank you so much for these instructions! I will try using a Mac computer to re-deploy and re-upload tomorrow, I believe this issue may have been caused by the fact that I am developing on a Windows machine, which is not able to turn on a certain flag when deploying for mac.

(+2)

Update: Just re-deployed for Mac on a Mac computer. Issue should be fixed now (though the app does get automatically flagged by security settings, so you must open it by control-clicking the executable file and choosing open from the shortcut menu).