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A member registered Nov 21, 2021 · View creator page →

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I am definitely interested! Contact me on discord :)

Saving is done through Charon, not the menu, so I worry that disabling saving on this version may not help. I think this issue may be caused by your web browser's cookies. Please check out this page and let me know if it helps.,cookies%20into%20the%20address%20bar.

Thank you <3

Thank you for your kind comment! It means a lot <3

yup! That's my favorite anime :)

This was a wonderful little experience. Now that finals are over, I have time to do a deep dive into it!

As for the first day: there are so many things that one doesn't consider when visiting an art museum but this brings them all front and center. The first day cycle is a particular delight, invoking the feel of an art museum without a piece in sight. The deftly written text, however, become pieces in and upon themselves. 

Day 2: I love the voice acting (it sounds so natural, but I think kids have no choice but to be natural since they are so genuine beings), and the way all the other characters follow you around. The art is a treat as well, and I am still coming up with new interpretations for why you begin this day looking at your self-portrait.

Day 3: There's something to be said about how on this day you are boxed in your little booth area and cannot move, your only interface with the game world being to serve wine to your guests. Nice little way to hammer home your game's themes without needing to use a single word. 

Day 4: Formerly Idealistic Cultural Worker will stick with me. I want nothing more than to spend my life working on art, but why does that instill me with such fear? Why is it fair to spend a life doing things that make you happy to lead to such precarity? This piece puts those notions into words perfectly. The moment where you take off the miniature ceiling to reveal the actual ceiling being removed above remains my favorite moment in the game. At night, I was very impressed by the falling down the chasm sequence (I imagine that was difficult to program), and found the fact that you were given a minecraft pickaxe to extract yourself from the resources (haha) is a nice little moment of levity. Jordan Peele's US showed how the underground can be used to represent groups of people that society wishes to "bury" or forget about and I think this symbol is used to excellent effect here.

"Those Fuckers Downtown" has been now added to my YouTube mix.

Throughout the experience, you invoked the same feelings for me that The Beginner's Guide did. And I hope you know that I adore The Beginner's Guide, so this is high praise!!!

I will end with this: I remember you saying that making games can sometimes be like yelling out into the void. Certainly, it was this way for me with my first seven or so games, of which I put even more time and love into than Time is Solid Here, and in part that practice was useful for me -- to show that making art in its own reward.

But unlike my earlier titles I don't think this deserves to remain in the void. I think this piece is about asking the question: shouldn't we deserve more than the void? More than to just make art for its own reward? Shouldn't we deserve to survive off this? To thrive, even?

I'm going to make a new public collection that will show this on my profile as a title I highly recommend. My hope is that anyone passing through will visit and be able to experience this gem.


Could you attach a screenshot here? This is likely for a missing file but I am not sure what file would be missing

Thank you for playing! :)

Are you playing on Google Chrome?

Could you try putting the game in your applications folder?

What version are you playing on and what happens when you try to save?

This is a combination of AI art and mine - I generated AI pieces to get an other-worldly feel, then digitally painted over them and corrected them to make them feel more cohesive. This was made before more powerful models like DALL-E and Stable Diffusion were public, so the outputs I was getting were better as inspirations than actual pieces

Yeah what's the best place to DM you?

Thank you so much! You may be interested in Cohabitation, its another RPG Maker horrror game that I made after this one :)

escape or right click should work! Sorry, rpg maker doesn't have a backspace button :(

Give me your username and yea! :)


Glad to hear it! That means a lot, and monom appreciates the bandcamp purchase!

do you have a Twitter/discord I can DM it to you on?

Thank you so much, it means a lot :) do you have discord/twitter?

Thank you for making me aware of this and will take note of it! I've been thinking of making a patch to fix some issues that I've seen in let's plays

Your analysis is spot on! We made the ending in that way to imply that the entire game up to that point was the main character's way of moving on, in his own way :)

Update: Just finished watching them all. That was so wonderful, and I loved hearing your thoughts at the end. I'm glad to have made something you enjoyed so much!

Cannot wait to watch it once my schoolwork eases up, your lets plays are all absolute joys to watch through :)

I have an ending guide, but I don't want it to be publicly available because I don't want any surprises to be ruined. Is there a way I can DM it to you?

Thank you for all the feedback, and I loved watching your playthrough! You brought in a lot of historical details and insight which I really liked. As for the cynicism, I agree, ideally I should have been able to write around the player being more optimistic in some sections besides the ending -- I think I wrote this in a very cynical period of my life lol. Additionally, you should have achieved a different ending with your change of choice, so I'll go investigate why that didn't happen in your playthrough. Thank you again for your feedback and detailed response, this is the reason why I make games :)

There are 8 endings :)

This comment and your Let's Play mean so much to me! I'm making my way through part 1 of your videos right and really appreciate how you want to explore all the details of the game :) I'll let you know about all my future game projects!

Lol, maybe you can date the alien in the sequel :)

No problem! I'm looking forward to seeing your let's play, the one you did of Time Is Solid Here was so thorough and well done! :)

The game is about an hour to an hour in a half long! There are other endings too but if you want to get them you can start from a save point though to save time (getting a few more endings, if you wanted, should only take 30 minutes). :)

No problem, thank you for giving the demo a spotlight! We were touched by how in depth you went with your playthrough and loved to hear your thoughts about it.

Hey CrazeLarious, I just made another horror game called Cohabitation and think you would be interested in playing it on your channel! You can find it here:

Update: I just made another existential horror game called Cohabitation and thought you would be interested in giving your take on it on your channel! You can find it here:

I just made another existential horror game called Cohabitation and thought you would be interested in playing it on your channel! You can find it here:

Thank you for your detailed feedback! It means a lot and I loved watching your playthrough :)

(2 edits)

Play it here:

Hello everyone! After many long nights of development I'm proud to show off Cohabitation, my new RPG Maker horror game with a focus on branching narrative, social commentary, and blending genres. It centers around a planet which is home to two intelligent species that are diametrically opposed to each other. Watch the trailer here:

It would mean so much to me if you would check it out! 

Reuploaded and tested it, it should work now! Thank you for bringing this to my attention :)

The full game is out now and available at: You can even load your save from the demo!