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Heklo again...Yes! HEKLO. No Typo. Just pure genius :)

I think I once said that I'm not doing fire (if I didn't then I sincerely apologize. Fire made the game go slow) but recently I made a new type of fire that uses the bubble-like debris to make an effect. I also did it with smoke, but I might need to change the graphics for that because then everything may look underwater-ish.


Oh, and ... BOOM 🤓


Angel mode :P

Not really useful in anyway. That was me checking which tiles the player could see and I thought it looked cool.


So I've also added some story items, better bot AI and ... COMPANIONS which also lead to mini missions, like "Take me to the exit"...Yeah. If everything is structured then it's easy to add things on top. WAIT-What do I mean? 

Well, when I did my AI for a long time I was just basing everything, attacks; running away; defending, off the main player (did I use those semi-colons well. I think...) when originally it was based off teams so AI could easily change sides by changing the team variable. So I had to revert to that ideology and since some of the older parts already had "team this and team that" it was preeeetty easy. Now to change an AI to the player's side all I need to the is make the variable the same as the player's (and call resetTarget() function because then it might still chase the player around) and DONE.

Also, I've added emotions for these new sprites. Don't know if I already said that...but look - A MEME


And the meme template is from my game, so atleast any who don't like memes thrown in their face can appreciate that ... right? 😢


Next time I post A DEMO SHOULD BE AVAILABLE. So look forward to that but until then...


A TEASER!

BYE.