Yosh (Roughly translates to 'm ready to party in Japanese).
Hello all! I'm here to share the development process on my game, "Dust: Battle Beneath". A roguelike shooter. Like spelunky (not really) but with bullets (spelunk has guns and bullets actually but...) ,yeah! I've already started on it a little but I'll still post screenshots on how it was in the beginning.
Description
Dust: Battle Beneath is a 2D sidescroller shooter roguelike . It had local multiplayer over wifi, a bad tutorial and offline training with bots. In Dust you have to change your bullets and build to win. It's planned to have online multiplayer through p2p and the main game is going to be a roguelite.
So far it has some roguelike levels to decend and traps and enemies and fun! Yeah! Let's party! game is designed for android and PC. The game can be tested here. Any suggestions or opinions are welcome.
Features at time of writing:
--a little buggy bots
--bots with "personality"/physical traits and special names
--desktop support
--touch support
--key configuration
--building
--shooting
--different bullets and blocks, like flying bullet and iron blocks
--turrets
--character customization
--half baked tutorial
--gore
--local multiplayer over wifi
In the beginning there was only dust until one star appeared and started to lay foundation for the entire underground.
This isn't the actual story by the way :P . The game started with me testing around movement and all I had that time was a star and a messed up underground. Borrowed art(anything I found in my file explorer) was used at this stage before the dust was shaped.
The dust was molded into caverns and dungeons. Empty places for battle to begin in its simplest form and thus we have...
As you may see, blocks can now be gotten from crates. And the map is just a sqaure. Soon we will see how I come to...
Stay tuned and see you soon!