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Same as before, I don't want people wearing specific stuff just to optimize farming!

I was thinking you were against stat boosting clothing specifically for combat - to prevent something like a 'every player equips one of a very small selection of equipment in the end game like a Sword of the god slayer and armor of invincibility' situation - but thought something that reduces time spent grinding (without cheating or setting the characters attributes higher then normal at the beginning) out of combat might be a good fit.

One of the characters even mentions wearing a school uniform makes it feel easier to study (or something close to that) so I did not think it  would be excessive to suggest it.

The problem is that it immediately makes it so that players dress according to min-maxing rules, not what they might want to wear.

   ain't my choice but if i did stat boost clothing id make it a one time use with only one ever 

That's more of a stat boost item!