Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Alternate clothing bonuses suggestion:

While you are adverse to clothing being more then vanity items for the most part - some clothing is required to start and/or complete some tasks, like the waiter / waitress uniform being required to work at the diner -  how about some sets of clothing give a minor bonus to an out of combat event ?

Examples:

Waiter / Waitress set gives a 10% bonus to tips earned whole working.

An Exercise themed set gives a 10% bonus to working out at the gym.

The Succubus set gives a 10% bonus to practicing magic in the tower.

A fishing themed set gives a 10% bonus to catching bigger fish.

Works something like the indecent and naked status effects but requires wearing a specific set of clothing and being in a specific area to get the bonus.

Same as before, I don't want people wearing specific stuff just to optimize farming!

I was thinking you were against stat boosting clothing specifically for combat - to prevent something like a 'every player equips one of a very small selection of equipment in the end game like a Sword of the god slayer and armor of invincibility' situation - but thought something that reduces time spent grinding (without cheating or setting the characters attributes higher then normal at the beginning) out of combat might be a good fit.

One of the characters even mentions wearing a school uniform makes it feel easier to study (or something close to that) so I did not think it  would be excessive to suggest it.

The problem is that it immediately makes it so that players dress according to min-maxing rules, not what they might want to wear.

   ain't my choice but if i did stat boost clothing id make it a one time use with only one ever 

That's more of a stat boost item!