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(2 edits) (+2)

Wow, nice game. I liked how it chooses the options to interact with the things, but mainly moving around and interacting with stuff, was nice to check what they did, yet, moving arround felt nice, and kicking, and talking to the people, and they had something to tell you, all that felt nice.

Nice art, nice old style, liked it.

We are really glad that you liked our demo maxio601! At the moment the combat system is just in it's basic state since we have yet to flush it out with more mechanics such as different moves, throwing stuff, using weapons etc. We intend to update the demo soon once we have more content put into the game so that we can get more feedback regarding the new mechanics.

If you have any other feedback regarding the demo, good or bad, please let us know! We need all the feedback we can get!

Thank you for playing, we really appreciate it!

(2 edits) (+1)

Ok, you don't have to take this seriously.

Okay, so, well, I mean, I wonder if someone would be worried about the fact that you kill and get the money of the people that easily (even though it's fun), but pretty much no many would be worried about it. And when I pressed escape, or F2, if I pressed it a little later it would have rebooted everything that I advanced in the game and I didn't know about it... 

So yeah that's all feedback I have to give.
After all, has potential, would buy it.

Thanks for your input!

We are aware about the civilians. People have mentioned it before that they want other ways to make money and that is exactly what we are aiming for. Atm the only way to make money is to either kill civilians or punch the blue sofa in your apartment a couple of times (not many people know about this). 

We are going to make the civilians drop much less money than they do now and let the enemies you fight drop more instead. We also intend to implement some sort of "goodguy/badguy" system. If you hit too many civilians the police will eventually show up and either beat you down or arrest you. We want to give the player freedom to do whatever they want, but with consequenses for each action! So this is def something we are looking into.

Regarding the ESC or F2 issue, we are well aware that this is not ideal. We intend to make ESC pause and enter a menu (like every other game does). Any sort of menu system or options menu has not yet been implemented yet tho. That's why ESC restarts the game atm.