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The visual aesthetics here are really neat! Reminds me of the low poly snowboarding game in FF7 on PSX, but with kind of a slick understated demoscene sensibility.

I impressed myself by managing to make it all the way to the end before falling off. 😆

The ride actually feels pretty great for a prototype ~~ great work!

(+1)

Thanks for playing it! Someday I’ll come back to this gameplay style. This still feels really different compared to the likes of SSX Tricky, but someday I’ll give extreme sports handling another shot.