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Seconding the thing about options for making text go faster, as is I can't even get through the intro. Also, maybe make it so there is a bit more of a difference between quality settings, as is the Low setting is only a slight improvement over the High setting. This otherwise looks pretty promising, though... I look forward to trying out a future version of this with text options.

With the low quality setting lights are already downscaled to about 25% of the screen resolution. Any more and game will be looking like a joke. I should get more creative if I want to get an even better increase in speed. Can't promise much, because optimization of URP 2d renderer largely depends on Unity team's efforts. I should mention that the standalone Windows version runs way better than that. Maybe I'll build for both Windows and WebGL later.