Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HonHonMaid

9
Posts
5,928
Followers
A member registered Sep 25, 2021 · View creator page →

Creator of

Recent community posts

No, you can't get most of the items in the demo. Not just that, you don't even have many opportunities to use them. Wait for the next update, the tavern keeper will get a minigame that requires an extra ticket.

Thanks for the constructive feedback! Yeah, keeping the WebGL version as a demo and  updating the game as a downloadable full standalone app sounds like a great idea. Thanks a lot!

Yeah, I'll try to build for both WebGL and Windows after the next update.

Thanks, I'll look into it later, but can't promise much with no instructions how to reproduce the bug.

Really glad you like it. And yes, it's pixelated because I don't have animations ready and they are not a main focus for me. The main focus is the mini game that overlays the stage. That's where I'm going to put my efforts by extending it and adding more animations.
Also, she covers her breasts because she is shy. Later I'll introduce the option to corrupt the main character and she will get bolder when naked. People will also start reacting to her being naked during dialogues eventually. 

You're right.

With the low quality setting lights are already downscaled to about 25% of the screen resolution. Any more and game will be looking like a joke. I should get more creative if I want to get an even better increase in speed. Can't promise much, because optimization of URP 2d renderer largely depends on Unity team's efforts. I should mention that the standalone Windows version runs way better than that. Maybe I'll build for both Windows and WebGL later.

(1 edit)

Did you try changing quality settings? It actually helps. Well... it should help in theory. In the end of the month I'm going to update the game, then I'll try to build for Windows. Don't know if it's going to work, sometimes Unity can produce bugs out of nowhere.

Yeah, a bit further in the development I'll expand the settings menu. Dialogues-related options is a must have.