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;-; im stuck on the 3rd level

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There is a walkthrough  you can watch.


gonna literally follow this step by step now ;-; just wanna get to the other lvls.

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That you are suddenly thrown into a non Settlers type game is jarring to say the least, this happened with one of the early levels of "Battle For Wesnoth" decades ago and it decimated the playerbase at a very early stage - nearly died and it took more than a decade to recover - don't ask me how they did it because that experience soured me to any games those or related devs made and I've never been back to it or any fork of it... a pity since this is the genre I like by far the best - I still have a working copy of the original Blue Byte "Settlers". I do know that the dev and playerbase had a high turnover until they managed to recognise and deal with the problem. Being one of the first successful Open Source games and then only reappearing in the last few years should show you how close it was (probably a resurrection by new dev teams, one of whom was successful to be honest).

TLDR; Don't claim the game is one thing and then play bait and switch unless you are a scheming money grabber with a very addictive game that pays you so the players can win.

That this happens again on level 7? (I don't know because there was no notice that it was a new level after the army arrived and I had to keep going (after hours and hours of trying to finish the level so it would save). Some of us DON'T have the time to spend an entire day on a game to get between save points. (I guess I could just try that the Backend, Itch, Windows and the power grid do not fail until morning when I might have time to finish it... during a typhoon when the neighbourhood's power has already gone out...

TLDR; It'd be easier on my heart to abandon this game forever than not sleep even though I have to for the sake of many others. (Gotta note that this game has longer between save points than any game I have ever played - there's a reason almost all games like this save between turns... even Settlers did (even if the turn based nature of the game was not apparent to the player).