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The shotgun's distribution feels off. I seem to be missing a lot even when right next to enemies. It's particularly noticeable when trying to play on ultra-violent where the ammo is scarce. I don't get the impression that the difficulty is from the enemies so much as from the shotgun being too unreliable. Is it supposed to always take 2 shots while point-blank and 5 from a distance? In case it matters, I'm playing with just keyboard (like original doom).

Also, why is the ammo counter preceded by 1's? That makes it really hard to tell the difference between 0 shells and 10 shells.

Shotgun is the starter weapon - we wanted that gun to be ok but not a solution for everything.

The ammo counter is preceded by "|||", e.g. a cheap image of an shotgun ammo box!

(and btw, Doom was meant to be played with mouse)

When you say "Doom", did you mean Poom? Cause the original version of Doom didn't have mouse controls.

it did and mouse control in Poom was triggered by a request from Tom Hall (see devlog)

Ah, I guess you're right. I still have Doom, but I'd forgotten what options were in the setup program. If that's what it was designed for, it's kinda weird that Doom defaulted to keyboard only, especially given that the input devices are set in a separate program. The controls would have needed to be completely changed to fit too.

I played a bit further, after noticing that the shotgun enemies don't seem to deal any damage if the player is moving. The shotgun seems to be easier to use against the enemies that are introduced after the chaingun.