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(+2)

Well I'm sold on this demo. I like using point and click elements especially in my action games. I can only hope you can come up with more puzzling scenarios (and perhaps multiple solutions maybe?). 

Tone, it's great. R-Rated 80s shlock popcorn flick. I'd the the graphics might be a little inconsistent but it works just fine.

Biggest part I think you need to improve is the combat. The fast punches feel too floaty, but the charge p/k is great. There seems to be no difference between the two (punches and kicks) currently, which is a shame. Combos, grabs, back-attacks, jump attacks, etc. Get crazy. 

Looking forward to the finished product. 

(+1)

It's great to hear that you are enjoying our demo Lucky and thank you for your feedback! We need all the feedback we can get!

Regarding the problem-solving aspect of the game, we do indeed intend to create more complex puzzles and problems to solve in the full game. We want to aim for old-school "point and click difficulty".

Regarding the combat, we currently just have the basic pillars of the system running atm, but we do intend to build upon the combat system much more as we proceed. Combos, wieldable weapons, throw objects, leveling up in order to get stronger and learn new moves etc.

Our main goals are to have a solid adventure part and a solid combat part in the game, as those two things are the main focus of Heaven's Point.

Thanks again for your feedback! We intend to update our demo further down the road once we have more content.