Maybe try this. In LAMB_Steam.js replace
LAMB.Steam.enabled = true;
with
LAMB.Steam.enabled = false;
This game uses a lot of custom plugins for its user interface etc, to bypass some of RPG Maker's default menus and behaviors.
For that error, you could edit this function in LAMB_Resolution.js, but it's getting complicated.
LAMB.Resolution.getRealScreenResolution = function () { nw.Screen.Init(); var screen = nw.Screen.screens[0]; var scale = screen.scaleFactor; var w = Math.round(scale * screen.bounds.width); var h = Math.round(scale * screen.bounds.height); return { width: w, height: h};
};
Replace with:
LAMB.Resolution.getRealScreenResolution = function () { return { width: 800, height: 600};
};
And instead of 800 and 600 put the resolution of your screen.
But now that I think about it, it's possible the whole interface will be broken because it was made for PC resolutions.
I did like you said without changing the resolution and it finally worked
The intro was slow and laggy and at the first choice for the background I had this error
But I fixed it with reference to the first error
I opened the file rpg_objects.js
And changed the line from
eval(script);
to
/*eval(script);*/
After that I was able to complete the background choices and actually get into the game and play for a minute which was somewhat smooth hopefully the rest of the game will not have any more issues
Now I would like to say a couple of things
1) thank you so much for all the help you've given me
2) can I expect an official android version
3) what are you working on now is it demonheart 3 or something else
What ever it is I'm sure it's going to be great and I wish you all the best
I'm considering making an Android version, but I'm not sure, the interface would probably be too small and would need lots of work.
I'm now working on another VN in the Demonheart world, with different characters: https://twitter.com/Rolling_Crown/status/1418888699002097675 (it will have a Steam page soon, for now it's all on Twitter, Discord and Patreon)