There are guides for achievements and alignments here.
As for the romances, it should be pretty easy to get the one you want.
Rolling Crown
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Hello, there isn't a wiki, but maybe this guide on Steam can be of some use? Although there aren't achievements for each ending, so they are not all in this guide. You can also ask spoiler questions on Discord: https://discord.gg/xjaRGYDTUA
Hello. The saves should be in a "save" folder in the same directory from which you run your game. The achievements should be in "user/game_data.json" along with other data.
Could you check if you still physically have those files on your system (especially the save files) and they're in the same place as the game? I don't know what could be deleting them, the game doesn't try to delete anything. Maybe the operating system is not allowing it to read files for some reason.
Hi, I'm sorry to hear about the problems. I'm mostly working on the games solo, so supporting so many systems is difficult. The new game's release is very close, so I'm pretty much dying right now. I've asked my husband to test and look for a solution in the meantime. Maybe we'll start using a different engine for better compatibility and update the game. Do you have an Android phone? I could give you a code to unlock Demonheart on there while we sort it out.
I'm based in Serbia, and Stripe doesn't work here. I don't know if anything changes in the future. I used to have itch.io collect the payment, which allowed Stripe, but they started taking 30% from ALL purchases for American tax because my country doesn't have a tax treaty, even when buyers weren't from the US, so that's no longer an option.
I'm considering making an Android version, but I'm not sure, the interface would probably be too small and would need lots of work.
I'm now working on another VN in the Demonheart world, with different characters: https://twitter.com/Rolling_Crown/status/1418888699002097675 (it will have a Steam page soon, for now it's all on Twitter, Discord and Patreon)
This game uses a lot of custom plugins for its user interface etc, to bypass some of RPG Maker's default menus and behaviors.
For that error, you could edit this function in LAMB_Resolution.js, but it's getting complicated.
LAMB.Resolution.getRealScreenResolution = function () { nw.Screen.Init(); var screen = nw.Screen.screens[0]; var scale = screen.scaleFactor; var w = Math.round(scale * screen.bounds.width); var h = Math.round(scale * screen.bounds.height); return { width: w, height: h};
};
Replace with:
LAMB.Resolution.getRealScreenResolution = function () { return { width: 800, height: 600};
};
And instead of 800 and 600 put the resolution of your screen.
But now that I think about it, it's possible the whole interface will be broken because it was made for PC resolutions.
Hello,
I had to google what Joiplay is, and found this:

The line it crashed on is something not found in all RPG Maker games, it's rather an "uncommon Node.js function."
If you are able to open the file located in www/js/plugins named LAMB_Title.js, you could comment out that one function, to instead of
require("nw.gui").App.clearCache();
make it:
/*require("nw.gui").App.clearCache();*/
that error should be resolved, but I don't know if it will run into any other errors.