Thank you! There will be a sequel. I'll post about it once I have more materials.
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There have been some changes to itch.io payments. Stripe is not available in my country, so Paypal is the only option. I thought it was still possible to fill in your information without creating an account. If not, the game is also available on Steam.
It's possible to generate an itch key / download link. You'll need to post in Steam discussions with your account that owns the game (you don't have to install Steam for this, just log into the website) https://steamcommunity.com/app/578900/discussions/ and I'll contact you.
Hey. No certain date yet, but I'm trying to get it done by May 28th. The last chapter is a bit longer and more difficult to test, and more little things to fix keep popping up, so I can't be sure until it's done.
That sounds like the game can't find the rest of its resources. The demonheart.app needs to be in the same folder with all the files that were packaged with it. Maybe you should re-download and extract the whole archive again.
I realized it wasn't that difficult to implement a skip function, though bugs are still possible. After we've done some testing, I'll push an update that adds a skip mechanism for longer sequences without choices.
Hello, I just uploaded some Steam keys that can be claimed by itch.io purchasers. In my dashboard it says "Keys will be distributed to a purchaser when they first click the request key button on their purchase page." Do you have access to such a button?
Thank you. :)
The next chapter should be out in August. There's that rule that development always takes longer than we anticipate, even when we take into account that development takes longer than we anticipate...