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Thank you! We used the FileDialog node. https://docs.godotengine.org/en/stable/classes/class_filedialog.html

Thanks! Although, in the browser, the FileDialog node doesn't allow opening user data; the proposal to solve this issue was from you, I think. Pixelorama, on the browser, opens the native file picker, rather than Godot's.

(+1)

Oh yeah, you are correct. For the Web browser we use a modified version of this addon. https://github.com/Pukkah/HTML5-File-Exchange-for-Godot

Thanks for the help! I'll look into that.