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The art's a little buggy (concerning the lighting and the blurred art), and the gameplay is kinda iffy.


For the skeleton I should had used a poligon instead of a box collided to fix the wrong shadow contacts (as I did for the hero). The controls are not very responsive, it would be very time consuming (coding and tuning side) to get it right, for this prototype there was not much time, something that I will work on.